Gamers’ Corner: The Return
I’m tingly. Not because IKEA are offering 2 for 1 for each chair you buy or the amazing offer to actually give you all the screws for a piece of self assembly furniture for once. Though to be honest if that happened, the world would surely end.
Instead my thoughts turn to a twisted land, filled with demons aplenty, an old man who talks endlessly about naughty things who is going to destroy this that or the other, and Amazon women who kill things while wearing only a bikini.
I now look forward to going out to the night club to experience that horror all over again, but in the mean time, Blizzard Entertainment took it upon themselves to present the “not a very big surprise considering they bought the domain name for the whole purpose of the game” surprise game, Diablo III. Diablo holds many memories for the Lord of Leisure.
For instance, the first game was a source of great evil, mainly because it annoyed me to the point where you start wondering whether or not the CD would fry giving off a better show in the microwave.
Then the second Diablo game came along, and frankly despite the fact it was a click-fest with endless battles, with the third act being pants due to midgets, (ah yes, the little people whose weakness is that they fear carrots….) it was still fun, well polished and outshone the one that came before.
Lo and behold, during the Paris convention, they go and announce the third game, which will make for a breathtaking story given what they were able to come up with so many years ago, and how Diablo’s going to make a comeback, we have no true idea until that awaited intro sequence for the game is displayed on the screen for all to see. Along with Starcraft II, and the expansion for WOW, Wrath of the Lich King, Blizzard has never been more on the radar than they are now.
However, there are games in the here and now which I’ve been most fortunate during the recent busy schedule to sit down and hammer some baddies in, just to get back into the mood full of blood-lust and terror, the kind of mood which we go to counselling for.
First off, some further remarks about the mentioned before heavily long-winded titled Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness: Episode 1: how many more bits can they add to the title.
A review will be appearing over the weekend for the game outside of the normal podcast channel for once, suffice to say there are plenty of good promising aspects to the game, with one overall annoyance which scuppers what could have been a full-on proper romp. Stay tuned for that.
Next up on the conveyer belt tonight we have a first look at Mass Effect on the PC, yes, yes I know, I had a moment of weakness while wandering around the store formally known as Virgin (No that doesn’t mean the store’s had it’s cherry popped) and was compelled to obey the thirst.
The game runs nicely on the “Uber-Beast” that is the PC with everything turned on high, and so far I have not ventured far beyond the first level where the scene is being set and you are being introduced to the conversation system, the ship, it’s crew and the reason behind why everyone’s so annoyed about something I don’t understand just yet, but probably will end up missing the point. From what little so far I have seen, which hasn’t included the combat yet, it seems very polished, with good voice acting filling the noise producing things I have connected to the sound card.
Over the next few weeks, I am hoping to take the game out for a spin, see what it likes, try that new Italian place over the way and perhaps if she feels lucky, a hotel room for the night…
But Mass Effect has been neglected for a force more powerful than you or I. A beast so awesome in strength, that to resist its evil purpose, is like saying that Jade Goody has talent, an impossible task indeed.
Lego: Indiana Jones
Still unclean, the stench of failure in my life still upon me….
I know, it’s not the best game to go out, play far too much and then get overly excited over just because you’re playing as the Lego version of Indiana Jones through the first three films with their cute features and building things to get places and….I’m sorry, I need a sit down.
The problem has been that since I was little, I have been a huge fan of the Lego products, and frankly any chance I got to play with it, I did. There is still a bitter twisted part hiding in the space where the brain normally goes, that yearns to have fun with the little blocks once more except for the face I would be locked up for doing so.
That’s what Lego Indiana gives you. The chance to be properly childish without fear of being locked away along with the bigger issue that if you are getting even just a remote amount of pleasure from playing the easiest game on the planet without much variety in the fighting, it will leave you with a sense of happy failure, and you just can’t help but wonder where it all went wrong in life.
The game itself is flawed to a great extent, mainly because of the ease you can meander through all the levels, losing health has no consequence other than you lose some points maybe, some of the platform jumps take a number of times to get pinpoint accurate, and in some cases you don’t even have to finish a level properly to get the funny cut scene and the next area where you do pretty much the same as before, just in a different setting.
That being said, I still have a problem with hugging the CD too much. SOMEONE HELP ME!!
That’s your gaming lot for now, tune in next time when I may have something of worth to say instead of pure drivel! BYE!
I had gift vouchers so I figured, what the hell!
Ha, so you did buy Mass Effect! I see what you did there with the “oh I have willpower!” talk while we were in Zavvi and HMV, but as soon as I leave the island there’s a mad dash for the closest place that sells electronics.